Tracking gamer related idiocy, obscenity and genius across the internet. And we want to know about it.
Will post rational thoughts from gamers too, the kind you least expect. As ever, submit below.
Catching Elephant is a theme by Andy Taylor
After several people discounted my review of Majora’s Mask on the basis that I was simply “bad” at the game, I think I want to write a little something about what it means to be “bad at games” and why that’s not an excuse for poor game design.
In the mean time, I spotted this article by Patrick Lindsey, in which he sheepishly admits to be being pretty bad at games, and resolves to no longer let the shame of that or a desire to be more “hardcore” hamper his enjoyment of our favorite medium. A quote:
Sadly it seems we’ve somehow cultivated a subculture that values excelling at videogames over and above simply enjoying them…the notion that our enjoyment of a game is predicated on our associated skill is both false and harmful.
Why is it exactly that we play games? Admittedly that is a question that is as vast as it is complicated and I certainly won’t deign to try and answer it here, but what is important to note is that we play games for countless more reasons than simply to “be good at them.”
It’s okay to be bad.
It’s okay to be bad.
skill isn’t just relegated to reaction speeds and what not, your ability to engaged with video games as a medium depends...
“skill should always be a part of gaming, without it all your doing is watching an interactive film” “you might as well...
I am extremely glad to hear someone else say something like this. I have been arguing with folks for a long time that...
I don’t believe that games started out as being purely skill based, but I agree with the rest of the above statement.
Oh I definitely see what you’re trying to say, and you’re absolutely right. By playing advocate I definitely didn’t mean...
I have never played Majora’s Mask, and probably never will, however, it is the comments on “skill” that I am reblogging...