After several people discounted my review of Majora’s Mask on the basis that I was simply “bad” at the game, I think I want to write a little something about what it means to be “bad at games” and why that’s not an excuse for poor game design.
In the mean time, I spotted this article by Patrick Lindsey, in which he sheepishly admits to be being pretty bad at games, and resolves to no longer let the shame of that or a desire to be more “hardcore” hamper his enjoyment of our favorite medium. A quote:
Sadly it seems we’ve somehow cultivated a subculture that values excelling at videogames over and above simply enjoying them…the notion that our enjoyment of a game is predicated on our associated skill is both false and harmful.
Why is it exactly that we play games? Admittedly that is a question that is as vast as it is complicated and I certainly won’t deign to try and answer it here, but what is important to note is that we play games for countless more reasons than simply to “be good at them.”
It’s okay to be bad.